Once I got into editing, I was pretty entrenched in the Unreal community. I ran a skinning site in PlanetUnreal called House of Style (I took it over from the original founder if I recall... I'm sure I would've named it something different). I made several maps, some even with, you guessed it... colored lighting. This also gave me a chance to experiment with a lot of different concepts. I'll run down some of the maps I've made and add blurbs for each one. I'll add a screenshot if I have any handy plus any reviews I might have saved. It's funny looking back at some of these now... so basic!


A review from Atticbat (Frags in the Attic:) Though far from mammoth in size, Chessboard makes up for it in quality. Based around the huge chessboard namesake, the map is basically an arena for the eight-ball of deathmatch domination. While attempting to avoid being crushed by the larger than normal chess pieces as they 'move' along their paths as if some larger unseen beings were in the middle of a weekend game, one must also beware the ample shaodws above and surrounding the board. A second level encircles the chessboard, along with multiple lifts giving access. Weapons are no problem to find, hiding places are. Again, I played with six bots, and they thrashed me!! All the time, I felt as if I had played this map before, possibly on-line, has it been out for that long? Regardless, I found myself returning, repeatedly, and that's what it is all about! Check this map out! Get it? 'Check'?? Nevermind, just play the map!!!Graphics- 8.5, Variety-8.0, Gameplay- 8.0, Freshness- 7.0

Frags in the attic: Gooooo, NarkyBark!! The play area is limited to levels of ramps (careful around the edges, there, boyeee!!) giving multiple angles of fire. The lightning backgrounds are awesome, I kept waiting for a strike on one of the ramps, that would have been rad! The ramps lead to a few different areas. There are 'rooms', with some interesting areas to play around in, and secrets... shhhh! ;) My bots played reaaly well, keeping me hopping, but the true gameplay here is with other humans, and it rocks!! Definately a desirable addition to the 'maps' folder, fraggers!!Graphics- 8.0, Variety-7.0, Gameplay- 8.0, Freshness- 7.0
Nali City: NarkyBark is the curator of The House of Style here on Planet Unreal but who knew he could make maps? DmEther is definitely original - it's a system of platforms and catwalks floating over a swirling ether storm. Lightning flashes in the distance make this map all about atmospshere. But does it make a good Deathmatch? Hell yes! Even with the huge open area frame rates are still good. It's got some of the best sniping you'll see anywhere. Best of all, if you've got 2 health and someone's chasing you then just leap into the ether. You'll get teleported back to a different location on the platforms. Score 8 out of 10

Plus a few other little items that you'll remember. It'll take some getting used to- the view shifting due to the player orientation as he jumps around on the walls is a little disorientating at first, but you learn how to get around quickly.

There are a couple more maps to be had, but that brings us to Unreal Tournament...
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