May 2, 2008

MOD: Unreal Tournament (original)



UT came after the original Unreal, focusing more on competitive matches than on a story mode. I quickly hopped into it and loved it just as much. Assault mode was my favorite, the objective-based gameplay was more interesting to me than pure frag matches.

I'm going to list two maps I made for UT, both unique in different ways, but both based on Assault mode.

The first is AS-Planeshifter, of which you can see screens fill the first part of this blog entry.

I thought it would be interesting to create a multi-world level where the player had to race through the different worlds to reach the end goal within the time limit. Along the way various critters would get in your way. Four worlds are themed for the elements, there's a pyramid theme, and alien them, and a couple dungeon-style themes. I used Assault to build this level since it already incorporates the race-against-time theme.

To win the level, you must make it to the last level and destroy all ten crystals there.
Players start in a hub which is a safe zone. Starting out they have access to two planes, fire and water. Each of those planes has an exit to the alien plane, which in turn has exits to the air and earth planes. From there you exit to the temple plane, and then to the final stages, the last with the crystals. If you die, you start back in the hub. You then must make way through the chain of planes again... unless you complete the side objectives. In each plane there's a crystal off the main path. Activate this crystal and the door to that plane opens in the hub. So then if you die you can hop right back into a plane that's further in the chain, saving time.


The opposing team starts in their own hub, with the ability to travel to any plane. They have indicators that show if anyone is in a particular plane, so they know how far the enemy is getting along the chain. (This is for the multiplayer version. In the single-player version you are facing monsters in a race against time.)


Reviews!
UTBooty: "This map gains a well deserved 90 mark and an essential download tag because although it may use an idea which has already been put to use in other games or maps, there are many functions which make this map a worthwhile download even if you are not a fan of the fantasy genre. It has the eye candy, the assault action, creative use of scenery, music, and much more." 90 out of 100

UTAssault: "Yikes! This map is so damn large I don't really know what to say about it. I say 'map' because it is really several maps in one and every single one is gorgeous and large as well. This man knows his textures all right!" Only reviewed map to receive 10/10 in Graphical/Technical category

Mapped: "Textures, lighting, and sound are all done very well and create the most atmospheric areas that the Unreal engine can spit out. Hauntingly good look and feel creating a real sense of immersion, totally original gameplay and layout, unprecendented proportions, ending which makes you eager for more. Yes, even you modem users will find that these 8MB are well worth the time to download. If your computer doesn't run the level you can always delete it, but Planeshifter offers just about the best single or cooperative player action for UT Assault." 8/10

Frags in the Attic: "What's that? How did I like it? I'm glad you asked! One of the things that I LOVE the most about Unreal/Unreal Tournament is the amount of creative talent out there on the web striving continuously to make an excellent game better! So many people have created maps and mutators all designed to make the playing of the game more fun! But, this is NOT just a MAP. It is an experience. To begin with, the map itself is HUGE, and broken up into several component maps (planes). The Assault Goals are challenging and the gameplay exciting!"


The second map is AS-Resurrection. This was the first Assault map I created, and it received a huge amount of positive feedback on the boards. It's a large map and various strategies can be successful. It has some of every kind of gameplay- some sniping play, some short range twitch, some in between. I tried to create a map that the attacks wouldn't blow through in 30 seconds. Bots are fully compatible and will give a challenge. In fact, I believe this was the first custom map that managed to have fully functional bot work... probably adding to its popularity. The level starts in a graveyard which leads up to a tower. You make your way up the maze in the tower to the top level where you must hit four targets to win. (In hindsight I made some bad design decisions with this one; the outdoor areas had way too much in view and I made poor use of blocking volumes.)


Reviews!

UTBooty: "This here is a breathtaking map. From the iron gates, to the flame torches, to the open graves full of weapons, the author of this map took his time in creating a great setting that sucks you in and makes you want to see what's next. Let's face it, bot pathing is tricky stuff. The author comes through better than I've seen anyone do yet in a user-made assault map, making the map actually possible to play single-player! My first assault map review... thanks to this author for making it an easy one. Great map and a lot of fun."

Double Take: "If you're part of the assault fan base and haven't had the chance to experience Resurrection of the Warlock yet, what are you waiting for? This map could easily have shipped with the original set on the UT CD. Forget about the high system specs needed for a very smooth game this one should remain in server rotation a long time. For those who don't play online on a regular basis but thrive on botmatch need this. At the time of this review there isn't a better experience for the assault game type. Congratulations go to NarkyBark for creating a masterpiece that'll be tough to top."

Nexus: 9 out of 10.

MappeD: 9 stars.

UT Center: 5 out of 5 stars.

UTWorld: I'm not exactly sure what this site says about it since it's not in English, but they gave it a 93%!

No comments: